07.09.2023 - 30.11.2023 (Week 2 - Week 114)
Devina Angeline Wiratama / 0350824
Art Direction / Bachelor of Design (Hons) in Creative Media
Whole Process
Art Direction / Bachelor of Design (Hons) in Creative Media
Whole Process
Jump link
INSTRUCTION
MIB
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Brief
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RESEARCH
WEEK 3 / 14.09.2023
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Today, we had our first meeting to do Exercise 2. We decided on the theme, style, etc.
Fig. 1.1 / Exercise 2, Week 3 (19.09.2023)
Then compile everything into the presentation slides.
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WEEK 4 / 21.09.2023
Before we start our presentation, Ms. Anis would like us to add more information about Must Have, Good to Have, and Nice to Have (referred to the previous slide).
Additional information
History of our design.
History of our design.
Cats and Humans are living together, however, Cats can't bear the stupidity of humans. They wanted to make a new world with the new system, which we call Revolutions. The only system that they want to keep is "slaving humans", such as humans cleaning their poop and giving them food.
On the other hand, Cats are bored with all the foods given by Humans. They wanted to explore more to other planets and new environments for inspiration. While on their journey, they had a birthday celebration.
Who is the impostor?
Among them, there are impostors whose birthdays were never celebrated before (envy), so they sneak between them and become the "clowns".
How to eject each of them?
By popping the balloons that they bring. When the balloon pops! The possesses will surprise, cry, and sulk.
How about the ghost mode?
When they're sulking, they've become introverts. They isolated themselves by hiding in a space-transparent capsule. They still can do their own tasks but other cats couldn't see them.
WEEK 5 / 28.09.2023
It's a Public Holiday.
WEEK 6 / 05.10.2023
This week, Ms Anis gave us a short explanation about our visual goals (which later on will be our next to do).
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Contents:
- Setting and Influences
: Determine the visual pillars in your production by looking at the central theme of the game (Genre and Style) - Lighting and Post-processing
: Lighting and post-processing help to give believable depth to the environment design and encourage immersion for the players. - Ambient Lighting
: Selections for the colour palette will be driven by the ambient lighting, rather than material colour. - UI/UX Colour Pallete
: On top of environment design, the colour palette also determines how the UI/UX of your game looks like. - Game UI Design and Layout
: The game UI should be consistent in how the players operate actions, and interact with certain stuff (i.e. UX with buttons). - Character Design
- Shape language is the key to designing characters, objects and environments.
- Value patterns (low and high contrast) help to create boundaries and contrast to define shapes and areas of interest.
- A character silhouette should be clearly identifiable at first glance with distinguishing elements of shape, size and colour.
- This is especially important in a character lineup where each one should have significant differences or unique attributes from one to another.
Fig. 1.2 / Stage of Process
PROCESS
WEEK 5 / 28.09.2023
This week is a public holiday in Malaysia. However, in a group, we have a short meeting to discuss our current sketch. I was assigned to do a sketch for environment design. Here are my references
Fig. 2.1 - 2.9 / References
This is a cafeteria but I'm not really satisfied with this idea.
Fig. 2.10 / Sketch 1
Fig. 2.11 / Sketch 2
Fig. 2.12 / Sketch 3
Fig. 2.13 / Sketch 4
This is my friends' progress.
Fig. 2.14 - 2.15 / Michelle and Luisa's sketches
Fig. 2.16 - 2.17 / Abigail's sketches
Fig. 2.18 / Cecilia's sketch
- Waiting room
- Emergency meeting
- Navigation
- Bathroom / Grooming room
- Medical
- Playroom
- Electrical
- Cafeteria
- Supply room (Whiskas supply)
Since I do the environment design with Cecilia, I discussed it with Cecilia to separate our work.
Cecil:
- Waiting room (birthday party)
- Bathroom/ Grooming room
- Medical
- Cafeteria
- Map
Devina:
- Emergency meeting
- Navigation
- Playroom
- Electrical
- Supply room
Then, my groupmates did a little bit of revisions from the previous slides and added our progressions.
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WEEK 6 / 28.09.2023
This week, I am looking for more references for the sketches.
Fig. 2.19 / References
Since it was told that we only needed to make 3 rooms, we decided to choose the rooms that related to the cat more (lobby + meeting room, playroom, grooming).
I plan to make it cut by cut scene, so it's clearer to see the expression. Here is a rough ideation.
Font by Abigail.
This is my friend progress.
Michelle's sketch
Fig. 2.20 / Customization colour
WEEK 7 / 05.10.2023
This week, I revised the Playroom and Meeting room sketches.
Fig. 2.21 / Meeting room
Fig. 2.22 - 2.26 / Playroom
To be honest, I like the meeting room but I don't like the playroom because is too complicated.
Here is our presentation slide.
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WEEK 8 / 12.10.2023
This week, I plan to focus on animation first instead of map design. Here are my references.
Fig. 2.27 / Rough Ideation
After receiving feedback from my groupmates, I think it's better to stay in among us style.
Here is Cecil's progress for the Environment Design colour.
Fig. 2.28 / Cafeteria Colour
Fig. 2.29 / Bathroom/ Grooming
Fig. 2.30 / Waiting Area
WEEK 9 / 26.10.2023
This week, I tried to make the second ideation for killing/ ejection animation. Here is my reference.
Then I tried to draw the 3/4 front, 3/4 behind, side view, etc.
Fig. 2.31 / Sides
Then I tried to make the rough ideation based on the Among Us style.
Fig. 2.32 / Ejection Animation #2
Then I added another animation for customization.
Fig. 2.33 / Customization
Here is my groupmates' progress.
Amendment Logo by Cecil
Fig. 2.34 - 2.35 / Logo
We voted for the font choices.
Fig. 2.36 - 2.37 / Font Choices
Fig. 2.38 / Font Chosen
Fig. 2.39 - 2.42 / Task Ideation
Fig. 2.43 / Halloween Edition
WEEK 10 / 02.11.2023
This week, I will animate the suggestion from Ms Anis about the jumpscared.
Fig. 2.44 - 2.72 / Ejection#2 rough animation.
Then I transferred it to Adobe Animate.
Fig. 2.73 / Adobe Animate
Here is the video without sound.
Fig. 2.74 / Rough animation without sound
Then I wanted to put the sound effect. I did research first.
Then I edit it on the Adobe Audition first.
Fig. 2.75 / Kill sound#1
Fig. 2.75 / Sketch kill2 with sound
Banana Cat Crying
Then I gave it to Abigail for UI/UX (since UI/UX couldn't have video, I had to make it frame by frame).
I trace almost everything in AI.
WEEK 11 / 09.11.2023
Then I plan to make a simple animation for the ejection scene.
Fig. 2.76 / Ejection Idea scene
I will change the background with the assets that we have (fish and other ocean creatures).
Then I want to digitalise the customisation animation. So I have to trace front, front right 3/4, right, back 3/4 right, behind, back 3/4 left, left, front 3/4 left sides.
First I traced it in Adobe Illustrator since all the character is in PNG (pixelated when I changed the size).
Fig. 2.77 - 2.78 / Character all sides
Fig. 2.79 / All sides for customise
WEEK 12 / 16.11.2023
Then I did research on the sound.
Fig. 2.80 / Sound
Here is what I found on YouTube
I prepared the background and assets for the reveal, discussion, emergency meeting, dead body report, etc.
Fig. 2.81 - 2.83 / Assets
Then I tried to make the animation for the reveal scene. The 'ssshhh' before revealing the character/ role. I planned to make the head turn and shut the mouth as if 'silent'.
Fig. 2.84 / Ssshhh
WEEK 13 / 23.11.2023
This week I planned to make all the animations. I add the shadow for the cat, as if the light is coming from above.
Fig. 2.85 / Lighting and Shadow
I make the reveal scene, impostor and crewmates.
Fig. 2.86 - 2.87 / Reveal 1
Then I realised we had to add the balloons. However, my friend's work is in PNG, not vector. So I had to trace again, not only the balloon but also the other characters.
Fig. 2.88 / Characters in PNG
Even though there is image trace in AI, however some of the colours AI couldn't read. For example this blue-grey-ish bodyguard cat. It became fully black and I couldn't edit it. In this case, I have to trace one by one.
Fig. 2.89 / AI couldn't read
Fig. 2.91 / Characters with shadow
Then I asked Michelle to help me to make the sea creatures as well as the background.
Fig. 2.92 / Sea
Then I realised the impostor should be not an ordinary cat but a clown cat. The win scene for Crewmates should be a lot of people. I revised it again.
Fig. 2.93 / Revised for the impostor
Then I combined the reveal impostor, reveal crewmate, and the 'sshhh' into one video.
This is the win/ victory scene from different perspectives.
Fig. 2.94 - 2.95 / Victory different perspective
Then I combined again between win impostor and win crewmates.
Next, I animate the ejection scenes. I replaced the background with the one that I did in the beginning.
Fig. 2.96 / Replace
This is the background animation.
Background sea animation
Then I animated the emergency meeting and discussion.
Fig. 2.97 - 2.98 / Emergency Meeting
I want to make these cats talk to each other and look at us as if they're judging as as if they know what I did.
Fig. 2.99 / Discussion
Fig. 2.100 - 2.101 / Dead body reported
Fig. 2.102 / UI meeting chat
Then I digitalise the animation for the killing scene. I used procreated to draw frame by frame.
Fig. 2.103 / procreate
Fig. 2.104 - 2.105 / Adobe Animate
Fig. 2.106 - 2.107 / After Effect Killing
I was planning to combine the UI and Animation into one video. So that can present in one video and make it as a demo for playing the game. However, my friends haven't finished making the background, which postponed the UI to finish as well.
Then we prepared our presentation slides.
WEEK 14 / 30.11.2023
Before the presentation, I tried to compile everything (agak-agak) with the button sound and ambient sound.
Fig. 2.108 / Compile
Fig. 2.109 / Sound Effect
FEEDBACK
WEEK 4 / 21.09.2023
- Rearrange Character finder and not hero but rendering
- font diff 0 and o
- report button,
- Stick with among us without indicating "MeowPha" thing
- landscape finder (bar bigger),
- more details about the theme (is and is not)
- suggestion based on good and bad
- No one has ever done this project without killing.
WEEK 6 / 05.10.2022
Feedback
a. Character
- suggest: Put the hat and other elements of the costume on birthday
b. Environment
- Futuristic look can but not too futuristic, still include the cute or birthday party element
- In the cafeteria, remove the door
- Make only 3 rooms (lobby + meeting room, playroom, grooming)
c. Logo
- It's still Among us
- Add something that is related to clown things (it's giving a hint to the player that the impostor is a clown, etc)
- The shapes towards rounded - to indicate our game identity.
d. UIUX
- Copy-paste is your best friend
- Play in colour scheme/ utilize colour
WEEK 7 / 12.10.2022
Ms Anis
- straight-forward
- Well done
- Logo: Prefer the Abi's sketch, the last one ("O" with batman's face)
WEEK 8 / 19.10.2022
Groupmates
- Can but it will become a new innovation and can add the cat's expression animation.
WEEK 10 / 02.11.2022
Ms Anis
- I like the newest killing scene
WEEK 11 / 09.11.2022
Michelle
- try using Zoom out entirely
WEEK 13 / 23.11.2022
Michelle
- Don't forget to make the dead body report animation scene
Abigail
- I think for impostor should be not an ordinary cat but a clown cat.
NEXT COURSE OF ACTION
WEEK 4 / 21.09.2023
- Can start to sketch
WEEK 5 / 28.09.2023
- Landscape & Environment:
Map (floor plan)
Background from the player's POV
- UI/UX:
Wireframe together with the page sketches
- Characters:
Skin customization
Character expression & movement (crying cat, popping balloon, impostor, etc.)
WEEK 6 / 05.10.2023
- Make the logo
- Compile everything into a proposal (strengths and weaknesses, stylisation range, visual references and samples, etc)
- Synchronise the artwork dan the outline
- Following everything in the slides that have been given.
WEEK 7 / 12.10.2023
1. Logo
- App Icon
2. UIUX
- Task to do
- Voting panel
- chat (in ipad)
- How to play/ tutorial in each task
3. Character
- Colour
4. Environment
- Colour
5. Animation
- kill/ eject
- Loading
- Voting
WEEK 8 / 19.10.2023
- Ejection Animation
WEEK 9 / 26.10.2023
- Revised Ejection Animation
- Another Animation
- Environment Design Colour
WEEK 10 / 02.11.2023
- Digitalise customise animation
- Another animation
WEEK 11 / 09.11.2023
- ideation for other animation
WEEK 12 / 16.11.2023
- Prepared all the assets for animation
WEEK 13 / 23.11.2023
- Finish all the animation
- Prepared for presentation
SUBMISSION: Whole Process
Ejection Scene
Dead body report, Emergency meeting, and discussion
Kill Animation
Revealing scene
Victory with different points of view
Compilation UI + Animation
REFLECTION
This is my first time having a group project about Art Direction. There are a lot of obstacles, internal and external. Through all of these obstacles, I gained a lot of experience. I observed that I needed my groupmates cooperation, I couldn't do all of it on my own. There are many brains in a group but we have to decide what is our mind. I find it very tiring and exciting at the same time. I'm grateful I've taken this module with amazing groupmates and supportive Ms Anis.
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