14.06.2023 - 09.07.2023 (Week 11 - Week 14)
Devina Angeline Wiratama / 0350824
3D Modeling / Bachelor of Design (Hons) in Creative Media
Project 3: Organic Modeling (Character)
3D Modeling / Bachelor of Design (Hons) in Creative Media
Project 3: Organic Modeling (Character)
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LECTURES
WEEK 11 / 14.06.2023
Mr Kamal straight away started the tutorial.
TUTORIALS
WEEK 11 /14.06.2023
Today, Mr Kamal gave us a demo or tutorial for each character model. He explained how to make a clean space before we model it.
Before modelling, think and plan first what basic shape we will choose. The minimum vertices for the cylinder are 8, 16 would be best.
WEEK 12 / 21.06.2023
Mr Kamal started by giving us advice for rendering in cycles. Put denoise and noise threshold. We can reduce the number of max samples first to see the result of the rendering.
Fig. / Denoise and Noise threshold, Week 12 (21.06.2023)
Then we have a feedback session for Project 1 (Hard Surface). Mr Kamal suggests I to not use the corner background.
Fig. / Background, Week 12 (21.06.2023)
Fig. / 3D Modeling Facial Edge Loop, Week 12 (21.06.2023)
Fig. / Lattice, Week 12 (21.06.2023)
WEEK 13 / 28.06.2023
This week is only consultation.
EXERCISES
WEEK 11 / 14.06.2022
Instructions
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I plan to make Mario my model. Here is my reference.
Fig. / Mario Reference, Week 11 (14.06.2023)
Before starting to model, need to prepare the clean space first.
Fig. / Clean space, Week 11 (14.06.2023)
Make the simple model
Fig. / Simple model, Week 11 (14.06.2023)
For the head top part, use the cube that has been simple deform. Don't forget to count the vertices. Later we need to join the vertices.
Fig. / Make the head top part using a cube, Week 11 (14.06.2023)
Join the vertices
Fig. / Join the vertices, Week 11 (14.06.2023)
Fig. / Arm and Shoe, Week 11 (14.06.2023)
WEEK 12 / 21.06.2022
Then suddenly I'm thinking about how to put the clothes because Mr Kamal hasn't explained it in the tutorial class. I'm looking for references on YouTube and I found the full tutorial on how to make Mario. So I decided to redo it from the start based on the YouTube tutorial.
https://youtu.be/X5g85kpMjI8
Reference
First I make the face first.
Here is the picture reference. I change the reference because the previous blueprint is not that clear.
Fig. / Other references, Week 12 (21.06.2023)
Fig. / Face Base, Week 12 (21.06.2023)
Then put the eyebrow and the moustache
Fig. / Additional Hair, Week 12 (21.06.2023)
Then make the English hat.
Fig. / English Hat, Week 12 (21.06.2023)
Then I show it to Mr Kamal my progress so far.
WEEK 13 / 28.06.2022
After the class, I continue to do Mario Models. I continue to do the hair.
Fig. / Hair, Week 13 (28.06.2023)
Then I make the upper body
Fig. / Upper body, Week 13 (28.06.2023)
Then after that, I straight away do the trousers without doing the actual leg.
Fig. / Trousers, Week 13 (28.06.2023)
Then I make the shoes.
Fig. / Shoes, Week 13 (28.06.2023)
Last but not least, I do the hand. I feel the hand thing is the hardest to make among all the models.
Fig. / Hand, Week 13 (28.06.2023)
Then I do minor details, like the ear, the lips, and the button.
Fig. / Colours and materials, Week 13 (28.06.2023)
Then I try to arrange the lighting.
Fig. / try lighting, Week 13 (28.06.2023)
But I am not really happy with the result, so I try to amend it again.
Fig. / Ready to render, Week 13 (28.06.2023)
Then I asked Mr Kamal whether it was okay if the arm was straight like that. I will render it in cycles mode.
FEEDBACK
WEEK 12 / 28.06.2023
- Looks good
- Can do more on the details like the ears and the lips.
WEEK 13 / 05.07.2023
- The light under the ear looks weird, maybe we can reduce it
- The model looks good
- Need the keyframe light (major light, probably sun)
REFLECTION
I enjoy this module a lot. I already like to make models or miniatures since I was younger. This is my first time making a model in digital. I'm a bit struggling with my blender since my graphic card is not that high so hard for me to render it fast. I often went out suddenly when I operate the blender. It's because my graphics card can't handle it. However, after all, I'm really grateful to take this module. I realized that the more I do the project, the more I can improve my skills. Of all the projects, this final project I am really concerned with the wireframe. For the other projects, I still can trick it or hide it so it won't that obvious if my wireframe is messy. Since this module is making a character, not a hard surface, I can't simply do the wireframe because it will affect the result. I hope there is advanced modelling. I'm trying to regret not choosing entertainment design because I'm more into modelling than the animation itself. All in all, this module really helped me to hone my skill for work later on.
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