10.05.2023 - 31.05.2023 (Week 6 - Week 9)
Devina Angeline Wiratama / 0350824
3D Modeling / Bachelor of Design (Hons) in Creative Media
Project 1
3D Modeling / Bachelor of Design (Hons) in Creative Media
Project 1
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LECTURES
WEEK 7 / 17.05.2022
Mr Kamal briefed us about instruction project 1 and feedback for exercise 3.
Project 1: Hard Surface Modeling
Look Development - Learn utilization of camera, and lighting with various rendering engines (Workbench, Eevee, Cycle) to establish visual style.
Preproduction
1. Modeling department
a. Character
- Look department:
Material (glass, wood)
Texture (pattern) we will learn about UV
Rendering (eeve and cycle)
Camera
Lighting
2. Concept art
3. Modelsheet
4. Blueprint
Then we learn more about camera, lighting, and rendering.
WEEK 9 / 31.05.2022
Mr Kamal started by giving feedback for the Karambit exercise and Project 1, however because of other modules, I can't finish it by today. We learn a new thing today.
UV unwrap and texturing
1. Camera
2. Lighting
- Illumination
- Shadow (sharp and soft)
3. Rendering
- Blender (workbench/ viewport, eeve, and cycle)
4. Material
- usually only can use cycle
- glass, rubber, wood
5. Texturing
- UV unwrap
- vertex, edge, face, UV
- use UV under edit mode
- to insert a picture for UV, choose the square size or else distorted
TUTORIALS
WEEK 7 /17.05.2022
Camera
1. Under focal length
- Human eye: 35 mm
- Less than: fish eye
- More than: telephoto lens
2. Under Field of view
- Less: telephotolens
- More: fish eye
Camera Settings
Fig. / Camera Settings, Week 7 (17.05.2023)
For focus:
Passepartout (viewport display)
Lighting
- Light types
- Colour
- Power
- Diffuse
- Specular (use UV sphere)
- Radius
- Custom distance
- Shadow (contact shadow)
We were making a room with a lot of different lighting and learned a lot of kinds of materials.
Fig. / Lighting Settings, Week 7 (17.05.2023)
Before render
- Ambient occlusion - dark shadow
- Bloom - blue thing
- Film (transparent)
- For reflective - screen space reflection (combine with metallic and roughness)
- Material candle light - subsurface
- For bulb effect - emission (combine with bloom)
Fig. / Before render, Week 7 (17.05.2023)
Render
Eeve: the shadow harsher than the cycle
Fig. / Cycle, Week 7 (17.05.2023)
Fig. / Eeve, Week 7 (17.05.2023)
Fig. / Result Demo, Week 7 (17.05.2023)
WEEK 9 /31.05.2022
We learn about UV Wrap today. We learn how to edit in Photoshop, understand where is the limitation part, and apply the picture to the model.
Fig. / UV Unwrap, Week 9 (31.05.2023)
Fig. / Photoshop, Week 9 (31.05.2023)
Fig. / Apply, Week 9 (31.05.2023)
Look for the square shape
Fig. / wood texture, Week 9 (31.05.2023)
EXERCISES
WEEK 7 / 17.05.2022
- Instructions:
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At first, I wanted to make a car, but then I challenge myself to do the robot. Here are my references for Project 1.
Fig. / References Robot, Week 7 (17.05.2023)
WEEK 8 / 24.05.2023
This week, I have to finish Project 1.
Make the body first. Utilize Boonlean a lot.
Fig. / Main Body. Week 8 (24.05.2023)
Fig. / Hand. Week 8 (24.05.2023)
Fig. / Leg. Week 8 (24.05.2023)
Fig. / Details for the body. Week 8 (24.05.2023)
Fig. / Details for the inside. Week 8 (24.05.2023)
Put colour and texture
Fig. / Colour and Texture. Week 8 (24.05.2023)
Put the lights
Fig. / Light. Week 8 (24.05.2023)
Fig. / Cycle. Week 8 (24.05.2023)
And ready to be rendered. When I render it, somehow the result of the render, the light is not as strong as in the Eeve. So I adjust the light again.
Fig. / First Attempt. Week 8 (24.05.2023)
FEEDBACK
WEEK 12 / 21.06.2022
- The white part makes it same texture (like porcelain) as the green part.
- The wire can do more so that can see the silhouette better
- Maybe can replace the 'fire' thing with the volumetric lighting
- The armhole looks not that good shape, need to see the file
- For the background, don't use the corner spot. Use the photo studio background.
REFLECTION
I still need to improve my wireframe a lot. I was to underestimate the purpose of the wireframe, I thought that only the result looks good then enough, but then need to have a beautiful wireframe also. If my wireframe is messy, then hard for me to edit it or amend it if something happened or if I smooth the surface. Every time when I smoothen it, the model looks so weird because I had a messy wireframe. I learned a lot in this module. I also realized that before making a model, need to have a plan first. I can't simply do it, might be in the middle I will mess up. But thank God I can finish it before the deadline.
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